why is this while loop infinite?
this is crashing unity:
(complete beginner btw literally just started messing around with code 2 days ago)
If i click on an object with a cube or sphere tag, generate some random values, destroy the object I clicked on, genereate a new random spawn position using the random values. WHILE the new spawn position is colliding with an existing object, generate a randomSpawnPosNew, and set randonspawnPos equal to that, once the random spawn position is not colliding with any other objects, instantiate the object that we clicked on.
(complete beginner btw literally just started messing around with code 2 days ago)
If i click on an object with a cube or sphere tag, generate some random values, destroy the object I clicked on, genereate a new random spawn position using the random values. WHILE the new spawn position is colliding with an existing object, generate a randomSpawnPosNew, and set randonspawnPos equal to that, once the random spawn position is not colliding with any other objects, instantiate the object that we clicked on.