System.Exception: Fatal Deadlock in FastParallelFor. pending: 10. avail: 32695
at ReLogic.Threading.FastParallel.For(Int32 fromInclusive, Int32 toExclusive, ParallelForAction callback, Object context) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Threading\FastParallel.cs:line 102
at Terraria.Graphics.Light.TileLightScanner.ExportTo(Rectangle area, LightMap outputMap, TileLightScannerOptions options) in tModLoader\Terraria\Graphics\Light\TileLightScanner.cs:line 36
at Terraria.Graphics.Light.LightingEngine.ProcessScan(Rectangle area) in tModLoader\Terraria\Graphics\Light\LightingEngine.cs:line 118
at Terraria.Graphics.Light.LightingEngine.ProcessArea(Rectangle area) in tModLoader\Terraria\Graphics\Light\LightingEngine.cs:line 68
at Terraria.Lighting.LightTiles(Int32 firstX, Int32 lastX, Int32 firstY, Int32 lastY) in tModLoader\Terraria\Lighting.cs:line 88
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52853
at DMD<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void GumGum.System.UIRedirectionSystem::InterceptCharacterCreationMenu(Terraria.On_Main+orig_Draw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
[19:27:59.133] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown