UI for editing Surface and Path Scatter

What does anyone think about having a single edit window that switches to whatever scatter you currently have selected? Currently if you edit a Scatter object it creates an edit window, then if you go to edit a different scatter object, it pops up a new seperate edit window directly over the other one. If you are editing multiple scatters at once you need multiple windows open, then you have to arrange them across your screen, and then have to remember which one is for which. A single window that matches your outliner selection seems more instinctive, and a bit lighter on screen real estate perhaps?
1 Reply
DanielFreden
DanielFreden3mo ago
hmm interesting thought! We are thinking about UI improvements so great to get suggestions like this!