complimentaryreimagined shaders not working with lod

im using the fork of complimentaryreimagined that's supposed to be compatible with distanthorizons and i have the blending turned on in the compability settings but it's still not working, anyone have a fix?
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𝑊𝑜𝑧𝑎𝑡
Three possibilities: 1. You might not have the right DH which supports shaders (I believe it's 2.0.2 dev or later) 2. Is it the 1.7.0 or later devbuild of Iris? 3. It may be that the LoD areas have not loaded yet. The F3 screen will have some numbers on the right side that should tell you that the generation is in progress, and how much is left
𝑊𝑜𝑧𝑎𝑡
The two numbers which show the queue of tasks
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