Generics question
So guys, I am having a little bit of fun with generics. I need some help though.
Lets say I have a class such as this
And I define a Country entity like this
Country.Id now is Guid.
If I were to implement Currency entity that references Country, I would have to define it like this
Yada-yada-yada, some changes occur. I have X entities that reference Guid CountryId.
Now, I decide its better to make Country have an int Id, so I change it to inherit BaseEntity<int>.
I now also have to replicate that change to X other entities that have CountryId as a reference.
The question: Is there a way to reference a type to achieve something along these lines:
This way, when I impact the Country.Id type, it's automatically updated everywhere else
From what I understand, since all of this is known compile-time, there isn't really a reason why I shouldn't be able to do this, no?
All help appreciated ^_^
Lets say I have a class such as this
And I define a Country entity like this
Country.Id now is Guid.
If I were to implement Currency entity that references Country, I would have to define it like this
Yada-yada-yada, some changes occur. I have X entities that reference Guid CountryId.
Now, I decide its better to make Country have an int Id, so I change it to inherit BaseEntity<int>.
I now also have to replicate that change to X other entities that have CountryId as a reference.
The question: Is there a way to reference a type to achieve something along these lines:
This way, when I impact the Country.Id type, it's automatically updated everywhere else
From what I understand, since all of this is known compile-time, there isn't really a reason why I shouldn't be able to do this, no?
All help appreciated ^_^