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C#•2y ago•
4 replies
Chester Isanika

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I'm currently having a second go at making a game engine. I'm trying to make it so that the engine is a seperate project that gets built into a dll and can be used in projects.

How I want the engine to work is in the game project you have all your scripts, which implement an
IScript
IScript
interface and when you run the game, the engine goes through all the scripts and starts the lifecycle of the script.

The way I get all the classes that implement
IScript
IScript
is by going through the types from the assembly. The issue I'm facing is that the Engine.dll doesn't share the same assemblies as the Game.exe and doesn't detect any of the scripts.
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