require("dotenv").config();
const { Client, GatewayIntentBits, Partials, ActivityType } = require("discord.js");
const { TOKEN } = process.env;
const bot = new Client({
partials: [Partials.Message, Partials.Channel, Partials.Reaction, Partials.User, Partials.GuildMember],
intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMembers],
presence: { activities: [{ name: "Avien Restaurant", type: ActivityType.Playing }] }
});
bot
.on("debug", console.log)
.on("warn", console.log)
.rest.on("rateLimited", data => console.log(data));
console.log(TOKEN);
bot.login(TOKEN).then(a => console.log(a)).catch(console.error);
require("dotenv").config();
const { Client, GatewayIntentBits, Partials, ActivityType } = require("discord.js");
const { TOKEN } = process.env;
const bot = new Client({
partials: [Partials.Message, Partials.Channel, Partials.Reaction, Partials.User, Partials.GuildMember],
intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMembers],
presence: { activities: [{ name: "Avien Restaurant", type: ActivityType.Playing }] }
});
bot
.on("debug", console.log)
.on("warn", console.log)
.rest.on("rateLimited", data => console.log(data));
console.log(TOKEN);
bot.login(TOKEN).then(a => console.log(a)).catch(console.error);