Feeding Random into itself - does it "corrupt the randomness"?
If I am to reinitialize an instance of System.Random after every .NextDouble() using the return value as a seed, would that make the randomness worse in some way?
I want to do this in order to be able to persist and unpersist a System.Random, via knowing the seed at every step of the way.
I want to do this in order to be able to persist and unpersist a System.Random, via knowing the seed at every step of the way.