C
C#2mo ago
ScootyScoot

Rectangle intersection not workin

Using the code provided, I've tried the ways I knew to make the tripods remove once they're hit by a bullet. Yet the program does not even register the intersection in the debug console. I need to get the intersection of the bullet and the tripods to work.
4 Replies
TheRanger
TheRanger2mo ago
$paste
MODiX
MODiX2mo ago
If your code is too long, you can post to https://paste.mod.gg/ and copy the link into chat for others to see your shared code!
ScootyScoot
ScootyScoot2mo ago
I perhaps know the reason why it doesnt work The code decided to stop updating when trying to implement new changes. I tried to remove some of the commands, but they fired nonetheless when I debugged.
Cattywampus
Cattywampus2mo ago
there are couple of reasons on why your Rectangle.intersect may not work for example if you're linearly interpolating them, make sure the result of your speed * t * delta on your interpolator /lerp won't surpass the width / height of the target rectangle you're colliding with think of it similar to frame-skipping Intersect/contains on a Rectangle is just regular method that checks if they're overlapping on static objects(mostly) and they don't do any raycast ahead of them so that's why they can fail in lotta scenarios that said, avoid using intersect/overlap on Rects unless they're static objects.
Want results from more Discord servers?
Add your server
More Posts