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Distant HorizonsDH
Distant Horizons•2y ago•
12 replies
kelpy

Forge+Oculus+DH 2: Using DH adapted shaders stops LOD from rendering and renders a weird fog

Hi!

As mentioned above, I'm using Forge+Oculus+DH 2 on 1.19.2, without shaders, DH just works fine, but with shaders, that have specifically been optimized for DH (bliss shader for example), the LODs dont seem to render, and some weird closeby fog appears. Any Idea why that happens?
image.png
Solution
https://media.discordapp.net/attachments/1165687636376162384/1219595594008498236/motivate.gif
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