Trees not generating in distant LODs
Trees nearby, get generated into LODs, but the trees well outside the vanilla render distance (distant chunks) don't get generated.
If I fly over there, they would generate, and then get shown in the newly updated LODs. But takes big time to do so, obviously, and the behavior is not really normal.
Details:
MC 1.20.4, Fabric, Iris + Bliss Shaders, mods as follows:
If I fly over there, they would generate, and then get shown in the newly updated LODs. But takes big time to do so, obviously, and the behavior is not really normal.
Details:
MC 1.20.4, Fabric, Iris + Bliss Shaders, mods as follows:

Solution
Solution:
Distant Horizons generates trees correctly. If there isn't any at all, but supposed to be, it may be due to the fact that the world you're playing is unpopulated. There are some premade worlds, that get trees and ores only as you explore the chunks. Since DH doesn't really explore chunks when making LODs, it can't make trees there.
Do double-check whether the world you've made or downloaded has trees and stuff populated. There were bugs when DH didn't render leaves, but that's another topic.
Distant Horizons generates trees correctly. If there isn't any at all, but supposed to be, it may be due to the fact that the world you're playing is unpopulated. There are some premade worlds, that get trees and ores only as you explore the chunks. Since DH doesn't really explore chunks when making LODs, it can't make trees there.
Do double-check whether the world you've made or downloaded has trees and stuff populated. There were bugs when DH didn't render leaves, but that's another topic.