Optimization possibility? Very high ammount of shadow chunks when looking in a specific direction.
I noticed that despite playing on a pixelated resolution my FPS would absolutely die in this particular cave. After some testing I figured out it was because of a crazy ammount of shadow chunks in when looking in a some direction. The angle at which this happens changes depending on the time of day.
Not sure if this is an iris issue or a shader issue. I tested 2 shaders and they both had an elevated ammount of shadow chunks in the same spot.
Not sure if this is an iris issue or a shader issue. I tested 2 shaders and they both had an elevated ammount of shadow chunks in the same spot.