Please help me with this, water "reflection" clipping in the player model + weapons

As i said in the title, but i will put some screenshots and more information on this

Im using forge + embeddium + oculus for the DH shader compability.
The mods im using that can interactuate with this issue is Epic Fight, distant horizons, and the shaders im using are the Bliss Shader

All works fine at the beginning but when im in 3rd person or in first one with a large weapon the ocean clips in my body and models (not particle and blocks) as i can show in the screenshots
image.png
image.png
image.png
Was this page helpful?