Please help me with this, water "reflection" clipping in the player model + weapons
As i said in the title, but i will put some screenshots and more information on this
Im using forge + embeddium + oculus for the DH shader compability.
The mods im using that can interactuate with this issue is Epic Fight, distant horizons, and the shaders im using are the Bliss Shader
All works fine at the beginning but when im in 3rd person or in first one with a large weapon the ocean clips in my body and models (not particle and blocks) as i can show in the screenshots
Im using forge + embeddium + oculus for the DH shader compability.
The mods im using that can interactuate with this issue is Epic Fight, distant horizons, and the shaders im using are the Bliss Shader
All works fine at the beginning but when im in 3rd person or in first one with a large weapon the ocean clips in my body and models (not particle and blocks) as i can show in the screenshots


