Message object rate limits

Few questions on messages editing:
Trying to implement a single message that will be updated for all my discord player events. as in update the original interaction reply message till the end of the lifecycle for that queue possibly.

1) I know the interaction is valid for a max of 15 mins. However can I do .fetchReply() even after 15 mins ?
2) is storing the interaction and then fetching the message or storing the message object directly int othe metadata for the queue better ?
3) should I be worried about rate limits for updating the message ?

Possible scenario, I put a 10 sec clip for playback. the bot sends the original confirmation reply > audioTrackAdd > playerStart > (10 sec clip plays) > emptyQueue > disconnect messages in that order. the first 3 events might be in very short intervals. talking about seconds here.
Was this page helpful?