PresenceUpdate usage

How can I reduce the memory demand of presenceUpdate events, I dont need them per guild, I just need the presence and the id of the user, simply as that.
My use case is to save music people listen to and make graphs on that.
But my memory gets too high because of this event.
I already tried:
GuildMemberManager: {
      maxSize: 1,
      keepOverLimit: (member) => member.id === member.client.user.id,
    },

and
 PresenceManager: 0,
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