Visual Ocean bugg

I'm experiencing an issue with distant horizon, seems to be happenning only with bliss. Basically, me and a friend are making a giant ocean with world edit by copying a square chunk of an already existing ocean somewhere, and slowly carving a bigger ocean. Problem is, with bliss, when I paste my chunk of ocean over some natural land, and leave that area to let DH's LOD load that area, it apears as a ghost of the old terrain, but reflective/mirror looking. Disabling specular water refaction fixes the issue, but then water doesn't look as good. Disabling cave culling or lowering it doesn't work either. Tried deleting my cache and reloading that part, but since it's on a server, I think that may have a part in it, but if so, why doesn't this issue happen with photon or BSL ? Any other DH supported shaderpack doesn't bugg like this. Thanks.
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