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C#•2y ago•
21 replies
Moneylover3246

Making 2d world generation deterministic

I'm attempting to redesign a world generation system to make it deterministic, but im having trouble finding a way to achieve my desired terrain style.

Originally how terrain gen worked was that you'd loop through the width of the world and start by randomly choosing a landform (mountain, hill, flatland) to base terrain height from, and the landform would last a certain amount of blocks (I had each landform set to be 50-200 blocks wide)

Im not sure on how to make this logic deterministic though. I explored using perlin noise as an option but i have no idea where to start
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