weird LOD shading

I got this weird artifact when using Photon, Bliss, or Complementary shaders via Oculus.
Seems to be way more visible on vertical than horizontal faces.
(eg. much more visible on steep terrain per the screenie.)

My mod list is huge, so I'm testing the stuffing out of it. I have Supplementaries, suppsquared and Amendments that I reckoned could be problems per the faq, so I tried with those mods gone.

Still have the issue. Without shaders, I don't have the visual glitch. I posted a side by side to show the weirdness. Is this just an "alpha is alpha" issue? I've tested with 2.10a and the 2.1.1-a-dev-1.20.1 nightly.

Running:

1.20.1
forgeVersion 47.3.1

No sweat if it's too much moddage to trawl through. I'm initially wondering if this isn't just an expected quirk of the LOD's with shaders.
Cheers!

EDIT: I can break down the mod list to categorize if needed. Most of these shouldn't bother DH as far as I can see, but I have a hunch about the Sinytra Connector fabric forge stuff perhaps. Hmm.
EDIT2: The dupe DH mods were to diagnose if maybe it was a glitch introduced in the nightly. The second jar isn't usually there.
Solution
I managed to dial it in via the DH advanced graphics settings: 1.25 brightness, 0.9 saturation.

There's the slightest little seam, but tbh it's close to perfect. I hope this helps anyone with Bliss + DH. Photon got better too.
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