I started encountering a white border fog when using Sildur's Enhanced Default (Fancy) Shaders (v1.16 as well as v1.171) in versions above 1.20. In addition to that my hitboxes also started rendering full white instead of being red at the eye height for example but weirdly the hitboxes render their colour correctly if I'm under water. I do not encounter those two bugs on 1.19.4.
The first screenshot shows how the border of the chunks should look like (taken in 1.19.4) and the second screenshot shows the white border chunks. (taken in 1.21 but also experienced in 1.20 and all subversions)
Does anyone know a solution to not have my border chunks white like that but "normal" like shown in the 1.19.4 screenshot?
Additional information:
1.19.4 Mod loadout:
Sodium 0.4.10 build24
Sodium Extra: 0.4.18 mc1.19.4-build100
Iris: 1.5.2
Reese's Sodium Options: 1.5.0 mc1.19.4-build.72
Indium: 1.0.15 mc1.19.4
Continuity: 3.0.0-beta.1 1.19.3
Fabric Loader 0.15.11
Fabric API: 0.76.0 1.19.4
1.21 Mod loadout:
Sodium: 0.5.9 mc1.21
Sodium Extra: 0.5.7 mc1.21
Iris: 1.7.1 mc1.21
Reese's Sodium Options: 1.7.2 mc1.21
Fabric Loader: 0.15.11
Fabric API: 0.100.1 1.21
GPU: Sapphire Radeon RX 7900XT
Graphics Driver Version: 31.0.24031.5001
OS: Windows 11