Nonexistent function `save_all_scripts`

Flagging in case you haven't run into this! When you click "build and deploy", I get res://addons/rivet/devtools/dock/deploy_tab.gd:59 - Invalid call. Nonexistent function 'save_all_scripts' in base 'ScriptEditor'. (The function does indeed not exist)
11 Replies
Nathan
Nathan2y ago
let me get my hands dirty with the plugin again, give me a moment
malted
maltedOP2y ago
I would have tried but you probably already have logic for this somewhere
AngelOnFira
AngelOnFira2y ago
@Nathan this is cause the function I used got changed (I think)
AngelOnFira
AngelOnFira2y ago
Godot Engine documentation
EditorInterface
Inherits: Object Godot editor's interface. Description: EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mes...
AngelOnFira
AngelOnFira2y ago
I think that's what we want
Nathan
Nathan2y ago
weird, i can't find save_all_scripts in docs for any version. maybe it's undocumented?
Nathan
Nathan2y ago
haha good catch it's there on master 🧐
AngelOnFira
AngelOnFira2y ago
No idea how I thought it worked or something Forget how I was testing this It was hard to tell where they exposed editor things that I could hit to save things New version will be released momentarily with a fix for this 👍🏻 https://discord.com/channels/822914074136018994/1184022570178191461/1255736925717790730
malted
maltedOP2y ago
thank you!!

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