Accessing data in active effects via @ symbol
However I can't seem to get the same functionality in my system.
I have an actor data model module>data>actor.mjs file that just exports an actor class that extends
foundry.abstract.TypeDataModelI have an actor document module>documets>actor.mjs that extends the actor data model
in module>documents>actor.mjs I expose the abilities to the top level via
getRollData()However when I try and use this in an effect the value of the attribute I'm changing returns
NaNI know my attribute is correct because if I change the
@str.value to simply 1 I get the expected output