League of Extraordinary FoundryVTT Developers

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League of Extraordinary FoundryVTT Developers

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FVTT v12 module dev (D&D5e 3.3.1) — Trailblazer Leagues

I have a working prototype made from many AI-generated macros and I need a FVTT developer to convert it into a single, maintainable module called Trailblazer Leagues. Gameplay loop: players complete League Tasks → earn League Points → unlock Relic tiers and pick one relic per tier. Most task progress should be automated via hooks (item create/update with quantity deltas, scene transitions, quest states, skill thresholds). The module needs clean per-user flags with migrations, a Tasks UI (thresho...

Looking for people, ongoing.

HI all. I am Darryl from Dragon Clan Studio. Which until about two months ago was just two of us plodding along doing our own thing. Since then we have expanded, bringing on a few people for our Foundry work as well as other VTTs that we work on. We have more than a few irons in the fire atm. What we are looking for is one or two more people that might want to pick up some Foundry work, when it is available. Scoping from basic modules that are just plain basic Foundry, up to full css and js for some clients. Because of the scope of work and because of variations in speed and ability - we do not pay hourly, instead per product, which gets quoted to the converter up front - if that isn't for you, all good. Working on a sliding scale depending on ability and the amount of micro management required....
No description

Create a Discord bot with the JDA library to integrate with the Rest API Relay module

Descritpion Not strictly related to the development of foundryvtt modules, I am looking for someone who has some knowledge of Discord bots, in particular the JDA library (we would prefer not to use Python if possible). We have already integrated our foundry server with the Rest Api Relay rest connector, Rest Api, which exposes the foundry features with rest services, and we would like to create a discord bot that connects to this rest api for data retrieval and writing....

Football Module

Type: module Short Description: ...

[Closed]Combat Music Master V13 Update

Type: Module Short Description: Getting Combat Music Master to be compatible with V13 specifically for Pathfinder 1E Long Description: It has been over a year since CMM has been updated now. Currently when using the module the characters that previously had music set continue to have their function work, that being said the UI element that allows you modify and set the music no longer is showing on the new v13 sheets. Budget: Current budget is set to $250. But am willing to negotiation depending on how much work is required....

An enhancement for the Custom System Builder that would improve combat resolution.

Hello, I would like to commission some coding. I would first and foremost, ask if what I have in mind is even possible and does this require a module or maybe is not possible at all. ======================= The goal is to enable a PC/NPC attack to connect with a target, resolve Damage Reduction, reduce HP and if needed resolve critical damage which is to be visible on the Char Sheet. =======================...
No description

I need someone to make a module for me im willing to pay

Been trying for about a year now with no success and im pretty bummed about it. The goal is I want to gamify the Traveller group character creation. Its a bunch of rolling tables and the players take turns ageing their characters in four year increments called terms. Here is a video explaining how it all works

commission

I am looking for a port VTT for another manual of mine Sorry if my english is not great, im not native speacker I am about to finish an herbology manual in which there will be just over 100 ingredients and just over 35 natural preparations with their complex narrative descriptions and associated mechanics, as well as about 12 NPCs, which I need to port completely to both foundryVTT and Roll20. I can share with you a Drive file where almost all the content is, so you can take a look at it....

[Closed] Advanced Drawing Tools v13 update

Type: module Short Description: https://foundryvtt.com/packages/advanced-drawing-tools needs to be updated to Foundry v13 Long Description: The Advanced Drawing Tools module is the one I miss most on v13. Having at least the text options working (multi-line text drawings, editing fonts, alignment, stroke/outline/drop shadow) would be great. I don't need the advanced features (polygon drawing improvements, flipping drawings, invisible drawings etc.). I took a stab at it, and it seems to mostly require updating for the JQuery changes in v13, but I ran out of time. The module belongs to @dev7355608 and is MIT licensed, and there seems to be quite a bit of interest in this: https://github.com/dev7355608/advanced-drawing-tools/issues/22 Bounty: $200 Edit: This is currently being worked on by @geoidesic [Aardvark Games]...

Interactive Landing Page

Hi there, I was looking to commission an interactive landing page for my PF2e campaign I have all the details necessary and examples of past work that I've used for campaigns like Kingmaker & Season of Ghosts! I'll be able to invite you to my foundry game and you can take a peek there....

Theatre Inserts V13 Compatibility

Link - https://github.com/League-of-Foundry-Developers/fvtt-module-theatre Type: , module update Short Description: Looking to get the Theatre Inserts module updated to v13 compatibility. Long Description: The module is currently on v12 and has not been touched for a while now. I figure the best way to fix it is to put out a bounty. There is an issue report that lays out the problems with the module if you force it to run in V13. ...

Metro 2033

Hi, I am looking for someone to develop a system for the game Metro 2033. This is in French, so it would be preferable if the developer spoke French. The game is based on the Year Zero engine. ...

[CLOSED] Chat Media to v13

Type: Module Short Description: Bring "Chat Media" up to v13 compatibility. Long Description: "Chat Media" is a module that allows posting of Animated GIFs and Videos to chat. It works in Foundry v12 and partially works in v13. https://github.com/p4535992/foundryvtt-chat-media...

Paid Answer for Question Regarding Token Flip Module + Shared Compendiums

Hello everyone! I am having some problems setting up Actors that utilize the Token Flip module by theripper93 within shared compendiums in Foundry v13 345. I have already shared my problem on theripper93’s Discord server, but they referred me elsewhere due to this being a part of the core configuration. But I just can’t seem to figure out what I’m doing wrong....

Bonus Die Module - Update to v13

Type: Exieting Module - Update Short Description: Update this module to work with V13 Long Description: I commissioned this module a couple of years back. It's a very simple module that adds a custom currency next to your players name on the player list that you can gift or spend. It broke with the UI changes to V13 and I have no idea how to fix it. The person I commisioned this from has not updated in since initial release, so I am asking the community here for assistance! https://github.com/HadaIonut/Foundry-BonusDie Budget: I don't know what a fair price for this would be, but realistically I cannot spend more than $40 on it. The initial module 2 years ago I paid $50 for ```...

Very 'special' ship combat module

Type: module ( I think) D&D5e Short Description: a ship combat system set in the Treasure Planet universe Long Description: I have a full document on this: https://docs.google.com/document/d/17qB0R2UHKzxxsNcDSxAe8FcH8RGZFtXNab3DxPeOVCc/edit?usp=drivesdk...
No description

(Completed) Need to update the WOIN rpg module

Type: Module, System Short Description: Need to update the WOIN rgp module so that it works on current Foundry versions. ...

(CLOSED) MythCraft TTRPG

Type: System Short Description: We are looking for someone or a team to develop MythCraft TTRPG for Foundry, as well as train our team to assist with data entry/non coding tasks. Long Description: We are looking for someone to create a Foundry system for MythCraft TTRPG. Ideally we are looking for something that includes a character sheet, compendium / drag & drop, level 1 character builder. We are looking for something more on the MVP side and focused on the compendium and character sheet to start, and are not looking for some of the advanced features to begin. For example we dont want things like damage application, effect tracking, movement tracking, so on. We also do not need the system to use logic for character builds, the players & GM would need to know if they'd taken any talents they were not allowed to take. That type of thing. We have some adventures and compendium expansions we would like to create over the year but need to start with two main products: a free system/character sheet and a paid component that is the "Core Rulebook"...

Poke5e Items Update

Type: Module, Update Short Description: I'm looking to get the Pokemon 5e Items module updated as after updating to FVTT V12 it started throwing this error. Long Description: As per the short description, I'm looking to get the Pokemon 5e Items module updated as after updating to FVTT V12 it started throwing this error and thus will not allow me to edit important elements like damage resistances and immunities. This unfortunately is getting in the way of updating current actors, creating custom Pokemon actors and removing it would cause me to lose a TON of items that are necessary for play if I remove it. For clarification this is a module for the D&D 5e system and it hasn't been updated in gods 5 years. I didn't think that it had been that long....
No description

Animation system for SWNR

Type: System Short Description: Make Automated animations work with SWNR Long Description: I would like a foundry 11 Version of Automated animations to work with the https://github.com/wintersleepAI/foundry-swnr SWNR system. I want animations and sound to play on attack. Alternatively, if Automated animations dont work, simply a fork of SWNR that allows the adding of sounds and animations to weapon items. Budget: Whatever it costs....
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