Itemssader & HUD plugin shader issue
Hey so, we have this issue with we want to sync the resource packs between a velocity network, the problem is with a plugin called "BetterHuds" It is both placed on the game server and the lobby server, the lobby server has the main pack that is sent to the player with assets included of the lobby server & the game server, so basically BetterHuds creates a shader file for displaying the huds, rendertype_text.vsh, and it generates two different files, one for lobby & and other for game server.
Both those files are attached to this message, you might notice that the difference between both is the switch statement located in the main function, so you might think it would be as simple as copying the switch statement of the file with 8 cases but, the case 1 has two possibilities regarding the yGui, if that line is added, the lobby server hud starts to work, and game server hud gets broken, and the alternate if it is removed. We are not sure what we can do about this, I have attached the file with the switch statements combined.
Both those files are attached to this message, you might notice that the difference between both is the switch statement located in the main function, so you might think it would be as simple as copying the switch statement of the file with 8 cases but, the case 1 has two possibilities regarding the yGui, if that line is added, the lobby server hud starts to work, and game server hud gets broken, and the alternate if it is removed. We are not sure what we can do about this, I have attached the file with the switch statements combined.