command /list: trigger: loop all players: if region at loop-player is "a1" or "a2" or "a3" or "a4": add loop-player to {list::*} set {_list2} to a random element out of {list::*} send "%{_list2}%" delete {list::*} delete {_list2}
command /list: trigger: loop all players: if region at loop-player is "a1" or "a2" or "a3" or "a4": add loop-player to {list::*} set {_list2} to a random element out of {list::*} send "%{_list2}%" delete {list::*} delete {_list2}
Its supposed to give only name of one player as the random element but instead gives me the name of all the players in the defined region