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Cave Culling acting weird? - Distant Horizons
DH
Distant Horizons
•
2y ago
•
9 replies
Mr.Counter
Cave Culling acting weird?
I think this is already known
, and if it is then I am sorry
, but I still wanted to report this just in case
.
DH
-Version
: newest nightly from today
.
(edit
:
https://discord.com/channels/881614130614767666/898024877833998387/1266764771638902919
)
a 2D
-Wall is being rendered when the hole or terrain behind it is in the LOD
-Range
.
Disabling Cave
-Culling and regenerating the LOD fixes the issue
.
If needed I can provide a video of it as well
.
Solution
This is expected behavior with cave culling
.
Disabling cave culling is the fix
.
Jump to solution
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