Cave Culling acting weird?

I think this is already known, and if it is then I am sorry, but I still wanted to report this just in case.

DH-Version: newest nightly from today. (edit: https://discord.com/channels/881614130614767666/898024877833998387/1266764771638902919)


a 2D-Wall is being rendered when the hole or terrain behind it is in the LOD-Range.
Disabling Cave-Culling and regenerating the LOD fixes the issue.

If needed I can provide a video of it as well.
2024-07-27_21.25.43.png
2024-07-27_21.25.47.png
2024-07-27_21.25.50.png
Solution
This is expected behavior with cave culling.
Disabling cave culling is the fix.
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