Sharing SQLite for server issue.
Hello, I'm running into some trouble getting distant horizons to work how I would like on an Aternos server.
I had an idea to preload the world in single player with something like chunky, and then sharing the .SQLite with them so that they can have a farther view distance without having to travel and load chunks on their client.
However we are getting an error when loading in, and I think it is either one of two things, either people have built structures on the world, so DH is noticing a disparity between the .SQLite and the world save, or the SQLite is rendered out to 3000 (Blocks i believe is what chunky uses), while the world itself was only loaded out to 1000 (Blocks?), and DH is noticing the difference between that and causing an error.
If it was the first one I would assume DH would overwrite the old data and be no issue, the second idea I am not sure how it would handle that.
If I delete the preloaded SQLite it creates a smaller one and works no problem.
I also am only moving one SQL, labeled DistantHorizons.SQLite
I am not using any shaders.
It worked initially when I first started the server and imported the SQLite, it seemed once changes were made to the world is where the issue arises.
The Server and Client are both on Fabric 1.20.1, Loader 0.16.2 Attached are mods associated with the server, client, and the error message received with the preloaded SQLite.
Any insight into why it's not working how I expect, and any ways to get it to work as intended is appreciated.
I had an idea to preload the world in single player with something like chunky, and then sharing the .SQLite with them so that they can have a farther view distance without having to travel and load chunks on their client.
However we are getting an error when loading in, and I think it is either one of two things, either people have built structures on the world, so DH is noticing a disparity between the .SQLite and the world save, or the SQLite is rendered out to 3000 (Blocks i believe is what chunky uses), while the world itself was only loaded out to 1000 (Blocks?), and DH is noticing the difference between that and causing an error.
If it was the first one I would assume DH would overwrite the old data and be no issue, the second idea I am not sure how it would handle that.
If I delete the preloaded SQLite it creates a smaller one and works no problem.
I also am only moving one SQL, labeled DistantHorizons.SQLite
I am not using any shaders.
It worked initially when I first started the server and imported the SQLite, it seemed once changes were made to the world is where the issue arises.
The Server and Client are both on Fabric 1.20.1, Loader 0.16.2 Attached are mods associated with the server, client, and the error message received with the preloaded SQLite.
Any insight into why it's not working how I expect, and any ways to get it to work as intended is appreciated.


