incorrectly culled blocks

dh 2.2.0-a - 1.21.1 neo/fabric
iris 1.8 beta 3 for fabric, BSLOriginal_V8.3
zoomify 2.14.0 for mc 1.21

At certain areas, the LOD block faces are incorrectly culled, but i still see the shadow dithering from my shaders. When i disable the shaders, the block faces are culled correctly, however I can still replicate the bug by using zoomify's zoom button
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