Clients cannot join modded server unless they join a singeplayer world first.
Hello all! I come with a rather interesting question, and I'm not sure what all is going on and could really use some help.
I have a self hosted server, running a 1.18.2 modpack (a custom fork of the DawnCraft pack), and last night i had added and removed some mods, in doing so, 6/8 users cannot join the server now, unless they join a singleplayer world first.
what happens when connecting to the server before, is it'll simply hang on "Joining world..." and lock up.
I have the latest.log and an exit code from a separate user, I'm totally free to send you the server files, and/or the pack files, or both.
I have a self hosted server, running a 1.18.2 modpack (a custom fork of the DawnCraft pack), and last night i had added and removed some mods, in doing so, 6/8 users cannot join the server now, unless they join a singleplayer world first.
what happens when connecting to the server before, is it'll simply hang on "Joining world..." and lock up.
I have the latest.log and an exit code from a separate user, I'm totally free to send you the server files, and/or the pack files, or both.