When running any shader with the forge beta version of Iris on 1.20.1 any tools made by the tetra mod appear silver/grey rather than their dynamically allocated colors based on materials that made it, for instance a diamond sword loses it blue sword blade or replacing an items head with a different material doesnt change the color.
It seems this issue was solved in oculus a while back but due to tetra not being on fabric it was never reported there.
What happened? When using any shader with Tetra, custom tools and weapons will lose their dynamic colors. For example, a diamond sword created with Tetra will look fine when using Oculus with no sh...