[Godot 4.3] Rivet Plugin Initialization and Errors
Versions
Godot: 4.3 (Windows 11)
Rivet (on the Godot plugins tab): 2.2.2
Description
I wanted to test the Rivet plugin because it provides the exact functionality we're looking for. Initially, I checked the documentation, but it appears to be outdated. To explore further, I created a new Godot project to test the plugin.
After enabling the plugin, I noticed that the following logs appeared every 2 seconds in the
Modules
tab:
It seems this error is preventing the plugin from managing modules properly when using a localhost web server.
I assumed this issue might be due to the server-side handling that only occurs when the build is deployed on the Rivet servers, so I decided to ignore the log for now.
In the new Godot project, I tried using the buttons:
1- Setup Rivet modules 2- Setup Multiplayer & Game ServerThe second option created something that looks like an example setup, which seemed promising. However, when I tried to run it locally (both client and server), I encountered the following errors in
main.gd
:
Logs from the Game Server
tab:
I'm not very familiar with using plugin classes in Godot scripts, and with the plugin interface working, this behavior seems unusual. I'm currently stuck and not sure how to resolve these errors. Any help would be greatly appreciated. Thank you!1 Reply
hey @Noxeg! been hard at work grinding through a handful of godot bugs, including this one. the fix should be live tomorrow when 2.3.0 goes live – https://godotengine.org/asset-library/asset/edit/14080
you can also download the latest release directly from here – https://releases.rivet.gg/plugin-godot/v2.3.0/rivet-plugin-godot.zip
the last two errors stem from the first one (
PostgreSQL::setup
)
let me know if that solves your problem!
hey! just published 2.3.1, it should be live on the asset library tomorrow morning. you can download it early here – https://releases.rivet.gg/plugin-godot/v2.3.1/rivet-plugin-godot.zip