Had to manually edit rivet_toolchain.gdextension on Mac
I had to manually edit and to fix on-plugin-install/project-load error on Mac M3/ARM:
I had to add this line to the gdextension file:
I suspect this is as much to do with Godot playing fast and loose with OS Architecture identifiers as anything but just an FYI.
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thanks @whiletruefork (Sam)