Had to manually edit rivet_toolchain.gdextension on Mac

I had to manually edit
rivet_toolchain.gdextension
rivet_toolchain.gdextension
and to fix on-plugin-install/project-load error on Mac M3/ARM: I had to add this line to the gdextension file:
macos.x86_64 = "res://addons/rivet/native/librivet_plugin_godot_macos_x86_64.dylib"
macos.x86_64 = "res://addons/rivet/native/librivet_plugin_godot_macos_x86_64.dylib"
I suspect this is as much to do with Godot playing fast and loose with OS Architecture identifiers as anything but just an FYI.
1 Reply
Nicholas
Nicholas14mo ago
thanks @whiletruefork (Sam)

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