Distant Horizons + Sodium/Iris issues on m2 max mac studio

"Renderer disabled to try to prevent GL state corruption... Only indirect is supported with Iris"

Current mods:
  1. iris-fabric-1.8.0-beta.4+mc1.21.1
  2. DistantHorizons-2.2.1-a-1.21.1-neo-fabric
  3. fabric-api-0.105.0+1.21.1
  4. sodium-fabric-0.6.0-beta.2+mc1.21.1
  5. indium-1.0.35+mc1.21
DH works fine if i'm not running BSL shaders with Iris, but as soon as I turn on the shaders, DH stops working and throws this error. Shaders work fine when DH is off. I read through this post (https://www.answeroverflow.com/m/1286027933240262668#solution-1286562275208986716) and it seems like it's a mac issue (i know i know, i should use a PC). anyone know a workaround to get everything to work together, or just any info in general on this issue?
Screenshot_2024-10-13_at_6.05.54_PM.png
Solution
If you read the solution to that post (the bug report on discord) then you will know that there is a instanced rendering toggle have you tryed using that?
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