OutgoingBunches.Num (315) exceeds reliable threashold (8) but this would overflow the reliable buffer! Consider sending less stuff. Channel: [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
SendBunch: Reliable partial bunch overflows reliable buffer! [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
Num OutgoingBunches: 315. NumOutRec: 0
OutgoingBunches.Num (315) exceeds reliable threashold (8) but this would overflow the reliable buffer! Consider sending less stuff. Channel: [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
SendBunch: Reliable partial bunch overflows reliable buffer! [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
Num OutgoingBunches: 315. NumOutRec: 0