[BugReport]Structural Solutions 1.1.38 Dedicated server - reliable buffer overflow on joining

This mod seems to make clients fail to connect to dedicated server Windows

only just added the mod on the last SF update (today)

I also have over ultra rates on both server and client, but default rates also didnt help
2 clients same issue

OutgoingBunches.Num (315) exceeds reliable threashold (8) but this would overflow the reliable buffer! Consider sending less stuff. Channel: [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
SendBunch: Reliable partial bunch overflows reliable buffer! [UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 800, Closing: 0 [UNetConnection] RemoteAddr: ip:57828, Name: IpConnection_2147404626, Driver: GameNetDriver FGDSIpNetDriver_2147482037, IsServer: YES, PC: BP_PlayerController_C_2147404265, Owner: BP_PlayerController_C_2147404265, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[031FC82DC2EAD1462BA504D0837AB332930002DAD0C91746618ED0E565A18C267A])
   Num OutgoingBunches: 315. NumOutRec: 0 


Fixed as soon as the mod was disabled

@D4rk I assume you are the author
Solution
Structural Solutions has a lot of content, and can cause this crash. There is not much I can do about it. 😅
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