slow real chunks rendering
this probably is pretty common, but i couldnt find a fix, im playing on 1.20.1 on forge and the lod generation is pretty decent, but when i get to chunks I wasnt before it takes too long to render, a problem I wasnt having in fabric on the same version

Solution
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:C2ME. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0will mean DH LODs start where vanilla chunks end.0.0will mean that DH render everywhere starting from your position.
To fix this, you can either:- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced GraphicsBut if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.