Now that youโve created a custom Recipe and Schematic, letโs create a custom Item. For this tutorial, weโll make an item n...
Solution
Look at the base game Xeno Zapper in the project files. Even though it's not a full-fledged Blueprint, you'll see its native parent class is different (I think it's
FGEquipmentDescriptor
FGEquipmentDescriptor
). With this in mind, you should reparent your item to the same parent class.