How do i make my Mam Tree Unlockable in my custom milestone?
I couldnt find anything in the example mod
25 Replies
m Unlock Dependencies
/Script/Engine.Blueprint'/ExampleMod/Schematics/Research/ResearchTree_ExampleSimple.ResearchTree_ExampleSimple'
testing it right now
there used to be some base game oversights with it not re-evaluating until a milestone was unlocked, but SML should have fixed those
still didnt work
i probably need to also do something in the milestone, right?
this is the Research Tree Currently

if you package example mod's, does it work properly?
yes, it displays the tree
i see it everytime i check if my tree is there
I'm not sure what's up with it then... what if you copy examplemod's tree into your own mod and slowly change stuff 1 by 1 until it breaks/doesn't?
ill try that
is there anyway to stop the Autosave and Seizure warning from appearing when lauching satisfactory?
yes, using in my opinion the only true Must Have Mod
>mod no splash
Fred Mod Search™
No Splash / Intro Screens
Removes all splash screens from game startup
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1749743581:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
OMG
thank you
you may also find the "launch game directly into a save file" script useful
>docsearch qucik launch script
This is the best result I got from the SMD :
https://docs.ficsit.app/satisfactory-modding/latest/Development/TestingResources.html#LaunchScript
Testing Your Mods :: Satisfactory Modding Documentation
Testing your mods to ensure that content is accessible and there are no bugs present is an important step in development. Careful testing be...
thanks fred/search, still working despite my typo
You're welcome! :3
-# Responding to
thanks triggered by @Robb (Busy)do trees need nodes to appear?
I've never tried, but I assume not required
okay, so i copyed the example tree and only changed the name
and it's not there
WAIT
Solution
OMG i forgot to register
:NOOOO:
:Sadge:
we've all been there
YESSS