Give and Take away schematic based on session option
Is it possible to give access to and take away a possibly already unlocked schematic based on session (mod savegame setting) value? I wish to make some schematics not available when disabled in mod settings. I would prefer if the players would lose access to the unlocked schematic if the setting is toggled during play.
I registered the appropriate listeners in the world module, I just don't know how I can give and take away a schematic in the event graph, which nodes to use.
I registered the appropriate listeners in the world module, I just don't know how I can give and take away a schematic in the event graph, which nodes to use.
Solution
taking away arbitrary schematics is troublesome because you can't guarantee that you have actually undone all of their effects, for example, changes to the player's hand slot count or inventory slot count
