Is it possible to give access to and take away a possibly already unlocked schematic based on session (mod savegame setting) value? I wish to make some schematics not available when disabled in mod settings. I would prefer if the players would lose access to the unlocked schematic if the setting is toggled during play.
I registered the appropriate listeners in the world module, I just don't know how I can give and take away a schematic in the event graph, which nodes to use.