random number and tracking them / sending signal via keyframes
hi guys
I wanna test a thing with my question (1st is it enough for me to talk alone with no code sometimes i know its harder tho i just wanna know so the first part is without the code and the second part the code exists)
I created a program to give me 2 random numbers and put them in keyframes
so just imagine a ball that goes from point 1 to point 2 and then 1
and the 2 variables are different + changing all the time each time animation stops by timing them so the ball always change direction and comeback
and i created 4 varaiables in hopes of achievig the ball goes to point 2 from 1 and then back to point 1 but the thing is i want it all infinite and the point 1 is changing now too
so its a chaotic move since there is no order
the problem:
what ever i do i cant fix the timing since after animation finish the ball jumps
its sth like the ball goes from point a to b then i want it to go to c without adding any variables and use the a variables but this either needs a ton and endless of keyframes or sth that i dont know of
https://codesandbox.io/p/sandbox/f4lyv8
i dont think this site shows it completly it goes koko after a while
https://stackblitz.com/edit/stackblitz-starters-3uzqkd?file=index.html
i hope this ones work
these all are the example of the first one i couldnt create the second
I wanna test a thing with my question (1st is it enough for me to talk alone with no code sometimes i know its harder tho i just wanna know so the first part is without the code and the second part the code exists)
I created a program to give me 2 random numbers and put them in keyframes
so just imagine a ball that goes from point 1 to point 2 and then 1
and the 2 variables are different + changing all the time each time animation stops by timing them so the ball always change direction and comeback
and i created 4 varaiables in hopes of achievig the ball goes to point 2 from 1 and then back to point 1 but the thing is i want it all infinite and the point 1 is changing now too
so its a chaotic move since there is no order
the problem:
what ever i do i cant fix the timing since after animation finish the ball jumps
its sth like the ball goes from point a to b then i want it to go to c without adding any variables and use the a variables but this either needs a ton and endless of keyframes or sth that i dont know of
https://codesandbox.io/p/sandbox/f4lyv8
i dont think this site shows it completly it goes koko after a while
https://stackblitz.com/edit/stackblitz-starters-3uzqkd?file=index.html
i hope this ones work
these all are the example of the first one i couldnt create the second
