Ocean Material
Does anyone know what material is used for the new 1.0 oceans? I made a buildable with a child actor of class
BP_Water, and assigned the MM_Ocean material from the prototype folder where the new lake material is, but it doesn't appear to be the same. It looks like this compared to the ocean water in-game:
Solution
You'll need to tweak the properties of each instance of
BP_Water that you spawn. They have different material instances depending on which type of water you want to use, and several floats and linear colors to configure the materials.
