const PORT = 7777
const HOST = "127.0.0.1"
var _server = WebSocketMultiplayerPeer.new()
func _ready():
var err = _server.create_server(PORT, HOST)
if err != OK:
print("Unable to start server")
set_process(false)
else:
print("Server started")
const PORT = 7777
const HOST = "127.0.0.1"
var _server = WebSocketMultiplayerPeer.new()
func _ready():
var err = _server.create_server(PORT, HOST)
if err != OK:
print("Unable to start server")
set_process(false)
else:
print("Server started")