//Load to vertex buffer
for (var i = 0; i < _vertices.Length; i++)
{
_vertices[i] = new Vector3()
{
X = binaryReader.ReadSingle(),
Y = binaryReader.ReadSingle(),
Z = binaryReader.ReadSingle() * -1,
};
}
//To Triangle mesh
for (var i = 0; i < _vertices.Length; i++)
{
Vector3 vector = _vertices[i];
vector.Z *= -1;
mesh.vertices[i] = vector;
}
//Load to vertex buffer
for (var i = 0; i < _vertices.Length; i++)
{
_vertices[i] = new Vector3()
{
X = binaryReader.ReadSingle(),
Y = binaryReader.ReadSingle(),
Z = binaryReader.ReadSingle() * -1,
};
}
//To Triangle mesh
for (var i = 0; i < _vertices.Length; i++)
{
Vector3 vector = _vertices[i];
vector.Z *= -1;
mesh.vertices[i] = vector;
}