Physics
Hi guys!
I have a question.
Im calling this
But as the documentation tells me of Jitter2 i need to impliment maxSteps.
So if it cant go as fast the real time is, so it jumps...
How could i impliment this?
(Importand, the
I have a question.
Im calling this
Step method in a FixedUpdate method.But as the documentation tells me of Jitter2 i need to impliment maxSteps.
So if it cant go as fast the real time is, so it jumps...
How could i impliment this?
(Importand, the
Step method get called already in a FixedUpdate method, so i can not just only do the same thing like on the image)