C#C
C#9mo ago
MrScautHD

Physics

Hi guys!
I have a question.

Im calling this Step method in a FixedUpdate method.
But as the documentation tells me of Jitter2 i need to impliment maxSteps.
So if it cant go as fast the real time is, so it jumps...

How could i impliment this?
    protected internal override void Step(double fixedStep, int maxSteps = 4) {
        this.World.Step((float)fixedStep, this._settings.MultiThreaded);
    }


(Importand, the Step method get called already in a FixedUpdate method, so i can not just only do the same thing like on the image)
image.png
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