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modded blockstates in shaders - The Iris Project
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The Iris Project
•
16mo ago
•
12 replies
Sleepy Tea
modded blockstates in shaders
I was told that blockstates on things like tall grass are shader engine specific
ref
:
https://github.com/ComplementaryDevelopment/ComplementaryReimagined/issues/152#issuecomment-2453071017
I inspected my blocks
.properties and the blockstaes ingame
, all the ones that I added follow the half upper lower convention
ex
/setblock ~ ~ ~ biomesoplenty:tall_white_lavender[half=upper]
/setblock ~ ~ ~ biomesoplenty:tall_white_lavender[half=upper]
my other attempts are documented on the github link
.
I am not sure if this is a bug
, or human error or lack of knowledge
GitHub
block.properties seem not to support tall modded flowers · Issue #1...
Greetings
, I am on unbound r5
.3 and attempt to add
"tall grass like blocks
" to the block
.properties from various mods
, like BiomesOPlenty
, Oh the biomes we have gone
, Regions Unexplored
,
.
.
.
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