automatic biofuel processor
Its crashing my server alot. I'm like 95% sure its your mod as your mod when its disable, i can keep the server running for more then 24 hours without a crash.
@AndreAquila
What information do you need and how do i get it to you.
66 Replies
>debug - this would be a great plae to start, do it right after a crash
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
I'll wait for the next crash and i'll do that. Thank you
So, @Andre Aquila <Aquila Industrial> this is the debug log for another issue, not the issue listed above. This issue is with your Auto Get Loot and Dropped Items mod. On dedicated servers running on linux using pterodactyl panel the
/loot
command does not work. This debug is from my client. Is there a debug for a dedicated server that i can upload to help you further?
Side Note: Still waiting on another crash for the issue listed above with the bio fuel mod. Seems stable so far, but will report back in 48 hours.Automated responses for BippyMiester (575805961315287061)
Key Details for SMMDebug-2024-11-12-06-04-35.zip
Outdated mods found!
Character Replacer CoreLib can be updated to
1.3.0
Update these mods, there may be fixes for your issue in doing so.Also collectibles indicators definitately doesn't work on dedicated servers. If you need access to my dedicated server, let me know and you can fuck around with it.
SMM connects to your server & downloads to log to package inside the zip, you're already covered π
is that when you have your steam profile selected or when you have your dedi server selected before hitting the debug download. Or does it not matter.
Doesn't matter!
Logs aren't related to profiles, so any logs for any install detected by SMM will be grabbed
Nice ok good.
Nice Bippy, i have to review the Collectible Indicator for servers asap. I tested just a few times in dedi servers and i saw that worked, but a little strange (on local server). π¦
About the chat commands, they are all for Host or singleplayer, unfortunatelly π¦
Any way to make the chat commands for multiplayer?
Maybe make a console that pops open the UI?
Similar to Auto Upload To Dimensional Storage does?
yeah, perfect Bippy... the idea is adding a new buildable to all players interact.. that will solve it! I will work on it soon as i have some time here π
Nice! Thanks! That solves that problem! I haven't had another crash yet, so maybe my initial problem solved itself? Not sure. Will keep an eye out though.
Also @Andre Aquila <Aquila Industrial> the Depot Uploader with Output mod... the screenshot shows the depot priority one, overflow goes out the back. I can't connect a tier 2 belt to it or tier 1. I'm not high enough to test tier 3+. This is also on the dedi server. The overflow priority one where the items pass through, i can attach belts just fine. Its just the depot priority one thats fucked.
im trying to reproduce it here in my local server but i couldnt
i did this version, that removes more collisions for it.. dont know if it will work:
kk will test later tonight.
I can also give you access to my panel so you can test it for yourself.
@AndreAquila
@AndreAquila Latest patch works.
Thank you
Let me know when this is a thing please if you can remember?
I really wannt go on a treasure hunt!
Done Bippy! Let me know if it works π
Will test now
Can confirm the interface does work on dedis.
linux
Moving on to the Collectibles Indicator. I'm fairly sure that this was also fucked as your message says at the top. Any eta on that? Do you know what is happening and are just working on a fix? Have you identified the issue?
@AndreAquila
Actually.... I'm testing it now on my dedi and its working....
Will continue to test for stability.
Still working. Its just right.
@AndreAquila Could you possibly make the Progressive D Depot Size more progressive instead of just making it all available at tier 0? Or at least an option that can space it out or something? I feel as though its a little bit too OP that early on. :/
Having some crash issues. Not sure if its your mod or someone elses. Posting debug info now.
-# Responding to
Key Details for SMMDebug-2024-11-18-02-52-28.zip
triggered by @BippyMiesterthat's not really a crash, your connection timed out
Its because the server is crashing, and restarting by itself.
I'm getting kicked cause the server goes offline randomly.
Basically all i do is overnight i leave my character logged in, and crafting something at the crafting bench. It always disconnects cause of a server restart about 2 hours into me sleeping.
Its weird.
The server restarts at midnight by default, check your server settings
Its not the general restart. Like i said this happens about every two hours or so
oh it's every 2 hours, sorry that wasn't clear. It's also not clear from the logs, because the included log is from after the server's auto-restarted and wiped the crash
can you go into
<server install dir>/FactoryGame/Saved/Crashes
and send FactoryGame.log
from the most recently modified folder please?Yea, do you want me to wait until the next crash? And immediately shut down the server and stop the auto restart and then send that log?
no, that folder should already have the full log from before the last crash
Give me two seconds my dog needs to go outside.
15-25 minutesx
brb
Heres the whole folder.
8 hours ago from now
most recent
Hey Bippy... Hmmm...
I'm reading the file sjhoward, but i can't see what is causing the crashing.. Seems like it's related to replication.
replication?
hmmmm
yea see i come from a c# background... unity. So i don't know really how to read unreal error logs.
I mean you want my mod profile?
Would that help? Maybe at least point me in the right direction of what it could be? I mean it happens so infrequently that like i can't go about the disable one mod, see if it works, and be about the day. I have a ton of mods. Thatd take literal weeks to debug if you count me having to go to work and shit. lol
we could eliminate like 5 mods and see if it still happens, and then eliminates others... can be any mod π¦
The mod list can help we choose the first 5 ones π
Awesome one second.
Looking at your list you don't seem to have any βultra experimentalβ mods.
If I was going to risk a few, I'd try testing without them:
"AutoGetLoot":
"CounterLimiter":
"DepotWithOutput":
"FluidSink":
But its very strange crashing because of them
Sorry I disappeared, had to take my dog out! Never seen this one before, which might suggest it's a less commonly-used mod
Yea I don't know exactly what could be the issue. Over the next few days i'll play test a few things and see whats going on.
I think it might have been simple item teleport or something like that
i switched to storage teleporter cause thats the one i'm used to from like years ago
So hopefully that fixes the issue.
Heres another archive of the crash. This is a good one cause it was my client and my server.
So the only one i'm not disabling is the depot with output. The reason being is because thats ACTIVELY being used in literally EVERY factory i have. Doing that would be breaking my game.
Same thing as if i disabled storage teleport or whatever its called.
Now i'm getting this?
and the server wont even stay online. it just crashes after about 20 seconds of being online.
Solution
Ok, so i tried it with a fresh install, works fine. :/
Yea ok so i've started a new save. Idk that save must have been fucked. Sorry guys.
@Andre Aquila <Aquila Industrial>
So, I'm reopening this ticket, because i just strated a new save. I set up 11 industrial storage containers, and 22 biofuel processors. two rows of 11 stacked on top of each other. Followed by more belts. Everything was working 100% fine, up until i started placing itemed into the industrial storage containers. Soon as like 3-4 of the biofuel processors started working, i got this error....
And this is where i get that tick thing.
Making a video recording of this.
Video is still processing, but this is gunna be the link. Give it about 15 minutes to have youtube process it
Perfect Bippy, that video was perfect to understand...
it sure is a replicating issue in the auto biofuel building, let me try to fix now
im uploading a new version , let me know if still crashes please.. Thank you very much for all infos π and sorry for that constant bugs π¦
No no. I love bug hunting. I come from the Rust community. I'm a developer over in there, and I am also a curator for Discord Bots, and shit on the biggest plugin selling site there is for Rust. So I'm used to bug hunting, and squashing bugs. But unfortunately because I come from the Rust scene, I'm a Unity based guy, not unreal, so i don't know shit when it comes to this stuff. lol
Also side note.... Do your mods use this?
https://ficsit.app/mod/ModUpdateNotifier
How hard would it be to integrate into this?
Mod Update Notifier - SMR
This mod will notify you whenever a supported mod has an update available!
Thats nice. I really want to get into unity too. Sounds like a great engine too.
Hmm, i saw that mod today and found very interesting.
i will definitely put on my list to dive on it. At first I thought it was automatically valid for all mods, but apparently i had to add it manually for every mod. hmmm
Uh oh
Getting an error
This is with the most current version
SpaceGameDev just recently made it easier for other mods to use it, but the way it has been set up requires a hard code dependency on the update notifier mod https://discord.com/channels/555424930502541343/1309314147770695741
https://youtu.be/fDUFNVAx4s8
@AndreAquila
Got another one for you. This time in the Early and Cheap Portals mod. Here's a video explaining.
Perfect Robb. Thats good to know. π
Hmmm that strange. All UI should be vanilla. I will make some tests here asap. The biofuel thing never worked again? It doesnt even start the game?
Yea. It straight up crashes. Had to completely remove the mod, couldn't just pause it. idk why.
Bumping for reopening as its been marked as answered but isn't.
@AndreAquila did you get a chance to fix these issues yet?
Nothing seems to work right Bippy π¦ Im testing on my server, seems like it works, but sometimes not π¦
Ouch
Thats the worst when shit just like works then doesn't....
I just log the fuck out of everything
you should see my log files lol
Just came across the same problem that BippyMiester described. Added one new master portal and it will not let a satellite portal be selected.