Differences in DH generated chunks and Vanilla generated chunks

I was wondering if there are differences in DH generated chunks and Vanilla generated chunks, because of this line of this message:
This hole is most visible while moving over not generated (by vanilla) terrain.
not generated (by vanilla) terrain sticking out here.
Solution
Yes, there are small differences in LODs generated by DH and chunks generated by vanilla minecraft. This is caused by Distant Generation being multithreaded, while vanilla chunk generation being singlethreaded.

However, that text doesn't refer to this. Because the terrain is not generated yet, minecraft first has to generate it, which is a rather slow process, meaning the hole is longer visible, than it would be, if the terrain was already generated. It says (by vanilla), because Distant Generation doesn't save the actual chunks, so if the terrain is already generated by Distant Generation, it doesn't change this.
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