DH+Lost cities

im using latest version of DH along with oculus 1.7.0 renamed to 1.8.0 so it works with dh 2.2.1 when using distant rendering and flying through a city the chunks start breaking or something i get a few error generating chunks then i crash if i increase my render distance to 32
30 Replies
Puhpine
Puhpine6mo ago
hhmm, im not sure what the issue is
Cid Kagenou
Cid KagenouOP6mo ago
i apolagize if i sent the log files in the wrong format il go and post them to mclo logs
Puhpine
Puhpine6mo ago
you could try with just DH and lost cities and see if it still happens, and if it does, you could try asking the lost cities devs if this is a known bug
Cid Kagenou
Cid KagenouOP6mo ago
im doing only dh and lost cities and im experiencing same issues
Cid Kagenou
Cid KagenouOP6mo ago
No description
Cid Kagenou
Cid KagenouOP6mo ago
this is only with distant horizons and lost cities if im not mistaken
Cid Kagenou
Cid KagenouOP6mo ago
No description
Cid Kagenou
Cid KagenouOP6mo ago
mods and mod versions
Puhpine
Puhpine6mo ago
then i recommend asking the lost cities devs if they have seen this before
Cid Kagenou
Cid KagenouOP6mo ago
one of the people who reported this bug already contacted the devs and they said they would love to work with the devs of DH to fix this
Puhpine
Puhpine6mo ago
you should tell them to talk about it in #dh-tech-talk
Cid Kagenou
Cid KagenouOP6mo ago
alr and sorry for late response im currently in school i sent a few messages there explaining what happened and i included the log file from the website
Puhpine
Puhpine6mo ago
alright. have you also asked the lost cities developers to talk about it in #dh-tech-talk ?
Cid Kagenou
Cid KagenouOP6mo ago
no i havent who is it i should talk to?
Puhpine
Puhpine6mo ago
i dont know
Cid Kagenou
Cid KagenouOP6mo ago
cause i dont think lost cities has a discord server so idk how im gonna get in contact with one of the devs nvm they have one il go ask them there i looked in their server and it seems like i need to disable multi threading on dh
Puhpine
Puhpine6mo ago
ah i see i didnt even know thats an option in dh's settings lol
Cid Kagenou
Cid KagenouOP6mo ago
il go check alr i found the fix disable thread limit in the advanced settings that will fix the error generating chunks nvm hey so uh i went home and tested it i still get errors the terrain generation is just a little bit slow what should i do
Puhpine
Puhpine6mo ago
darn, i dont know then pick between DH and lost cities
Cid Kagenou
Cid KagenouOP6mo ago
im picking lost cities
Puhpine
Puhpine6mo ago
alright
Cid Kagenou
Cid KagenouOP6mo ago
and also when would this bug be fixed? cause its a bug
Puhpine
Puhpine6mo ago
this sounds like a bug thats not easily solvable. as lost cities seems to depend on world gen being single threaded, while DH multithreads world gen. even if this will get fixed, the solution may make DH distant generation incredibly slow when lost cities is installed because it needs to switch to singlethreading.
Cid Kagenou
Cid KagenouOP6mo ago
yeah i tried single threading and exacly as u said its very slow im just better of not using DH i also went looking around here desperately trying to find something
Meya
Meya3d ago
Hello, this is still a bug in the latest version of DH (2.3.2-b-1.20.1) on Minecraft Forge 1.20.1. Are there any plans to fix this? I have talked to the lost cities dev and they told me DH has to support lost cities, not the other way around. Thanks!
Puhpine
Puhpine3d ago
its hard to generate such big structures, so probably not anytime soon.
Meya
Meya3d ago
Understandable, hoping one day it gets implemented 🙏
Miki_P98
Miki_P982d ago
Doesn't changing the Distant Generation mode to Internal Server fix this? This way all generation should be done using vanilla code, so no generation errors should pop-up Back then this mode did not exist, but now it might be a proper workaround at least
Puhpine
Puhpine2d ago
Good point

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