Hi, how can create a mod that references assets from other mods? Is it possible to do this without access to the original mod source?
Specifically I would like to create a compatibility mod for my fluid mod that includes recipes where the output or ingredient would be a fluid from another mod like Ficsit Farming or Refined Power. I can determine the asset paths using FModel, even their properties, and I assume I should be able to create placeholders like in the starter project, but I do not know how.
A nice bonus would be if I could do this without creating a separate mod and conditionally register the recipes/schematics if the mods are present.
I am interested in solutions not involving C++ :)