Chunks invisible outside Vanilla RenderDistance

you can see me going up and down and everytime i go out of the RD some chunks dissapear. It doesnt happen without the shader ( CompliUnbound ) anyone know why this happens? V 1.20.1 Forge
5 Replies
Miki_P98
Miki_P982w ago
If you have fps better render distance, disable the vertical stretch (set it to 100%) /overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
𝕏𝕒𝕟𝕕𝕖𝕣 ☦
lowering this down to the lowest fixes it looks like
No description
𝕏𝕒𝕟𝕕𝕖𝕣 ☦
in my case, doing this works, thanks!
Miki_P98
Miki_P982w ago
The problem is that setting it to 50% won't give you almost any performance, if it doesn't even decrease it Either set it to 100, or remove the mod
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