Foliage problem

When DH rendering is enabled, foliage becomes a solid texture and does not load completely, depending on location and viewing angle. Minecraft 1.20.1 DH v 2.1.2 forge 47.3.10
No description
Solution:
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium ...
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6 Replies
tipssi
tipssiOP3w ago
tipssi
tipssiOP3w ago
With shaders enabled there is no such problem p.s. also tested on fully clear version of minecraft, same folliage
Miki_P98
Miki_P983w ago
/overdraw
Solution
YAGPDB.xyz
YAGPDB.xyz3w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P983w ago
Sections 2 and 3
tipssi
tipssiOP2w ago
Any config settings do not change anything, even if the quality is ultra or the lowest, this visual bug remains. it's not because of the speed of loading chunks, everything is already loaded over a large distance increasing the chunk range is not what I want. Especially since DH starts working after 10, and this bug happens 2 chunks away from me i set overdraw to maximum 0 changes, it's just that now this visual bug occurs not at a distance of 2-3 chunks but at a distance of 5-6 with a value of 1.0
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