I still cannot even login to my server

I have More Swatches disabled and none others are showing red or yellow, What do I do?
Solution:
ReliableBufferOverflow happens when certain pre-sized buffers for network traffic overflow, which most often happens when you have a lot of mods which add buildables
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19 Replies
sjhoward
sjhoward2w ago
>debug
FICSIT-Fred
FICSIT-Fred2w ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Acxd
Acxd2w ago
Did you remove the mods from your client? Are the mods in sync with the server?
KotaRayy5011
KotaRayy5011OP2w ago
Yes, when i pause them on the server, they pause client side too
sjhoward
sjhoward2w ago
so what exactly happens? I can see your server got turned on ~3 minutes ago
Acxd
Acxd2w ago
[2024.11.29-18.41.58:529][539]LogNet: UNetConnection::SendCloseReason:
[2024.11.29-18.41.58:529][539]LogNet: - Result=ReliableBufferOverflow, ErrorContext="ReliableBufferOverflow"
[2024.11.29-18.41.58:529][539]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 107.203.50.248:52839, Name: IpConnection_2147472697, Driver: GameNetDriver FGDSIpNetDriver_2147482078, IsServer: YES, PC: BP_PlayerController_C_2147472535, Owner: BP_PlayerController_C_2147472535, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[03CF1A89BEA9C64704B3F1947289459C8F0002949EE5244BD4BF06160C78A8166B]), Channels: 268, Time: 2024.11.29-18.41.58
[2024.11.29-18.41.58:529][539]LogNet: UNetConnection::SendCloseReason:
[2024.11.29-18.41.58:529][539]LogNet: - Result=ReliableBufferOverflow, ErrorContext="ReliableBufferOverflow"
[2024.11.29-18.41.58:529][539]LogNet: UNetConnection::SendCloseReason:
[2024.11.29-18.41.58:529][539]LogNet: - Result=ReliableBufferOverflow, ErrorContext="ReliableBufferOverflow"
[2024.11.29-18.41.58:529][539]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 107.203.50.248:52839, Name: IpConnection_2147472697, Driver: GameNetDriver FGDSIpNetDriver_2147482078, IsServer: YES, PC: BP_PlayerController_C_2147472535, Owner: BP_PlayerController_C_2147472535, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[03CF1A89BEA9C64704B3F1947289459C8F0002949EE5244BD4BF06160C78A8166B]), Channels: 268, Time: 2024.11.29-18.41.58
[2024.11.29-18.41.58:529][539]LogNet: UNetConnection::SendCloseReason:
[2024.11.29-18.41.58:529][539]LogNet: - Result=ReliableBufferOverflow, ErrorContext="ReliableBufferOverflow"
Is the main cause, I think
KotaRayy5011
KotaRayy5011OP2w ago
So when I join it basically stops loading and say connection to host was lost
sjhoward
sjhoward2w ago
Ah ReliableBufferOverflow
KotaRayy5011
KotaRayy5011OP2w ago
What does that mean
sjhoward
sjhoward2w ago
Have you recently added some more mods?
Solution
sjhoward
sjhoward2w ago
ReliableBufferOverflow happens when certain pre-sized buffers for network traffic overflow, which most often happens when you have a lot of mods which add buildables
sjhoward
sjhoward2w ago
this is a core game constraint which the SML team hopes to find a way around, but haven't yet had the chance
KotaRayy5011
KotaRayy5011OP2w ago
Nothing after the update, I just started this server a few days ago with my usual, I added Refined Power and Infinite Zoop and Nudge but that was it
sjhoward
sjhoward2w ago
that may have just tipped you over the edge, then
Acxd
Acxd2w ago
and Refined Power added a bunch of new Savegame Settings recently
KotaRayy5011
KotaRayy5011OP2w ago
So I should drop Refined Power? Havent really used it so
sjhoward
sjhoward2w ago
That'd be the first one I'd try, yeah
KotaRayy5011
KotaRayy5011OP2w ago
Well if yall aint the smartest ppl on the planet It worked
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